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Level Designer
Plano, TX

Position No Longer Open

Posted 4/04/2018

Required Skills

  • Proven track record of building and shipping large level environments
  • Should include videos or screenshots of shipped levels, and any additional documentation showing design and iteration process
  • Understanding of modern level design practices, including layout, pacing, technical implementation, and above all else creating fun experiences for players
  • Strong eye towards aesthetics, with an ability to work hand-in-hand with art teams
  • Previous experience in a art role is a plus
  • Excellent documentation, communication, interpersonal, and organizational skills
  • Ability to maintain focus and self-motivation towards the current project goals
  • Live near or be able to relocate to Frisco, Texas
  • Have shipped an AAA title, with a preference towards Unreal technology and first person shooters
  • Desired But not required:
  • Shipped games using Unreal 4 technology
  • Experience with the certification and shipping process on modern consoles
  • Experience working with large inter-disciplinary teams
  • Co-op and / or Online Multiplayer experience
  • Previous leadership experience

Job Description

  • The company is looking for a passionate senior level designer to join our client in crafting upcoming first person shooters
  • This role involves working with the Lead Level Designer and Creative Director to pitch, build, polish, and ship levels using Unreal Engine 4
  • Senior Level Designers are responsible for owning the vision of their levels, and working with a variety of other departments to see that vision come to fruition
  • It involves close collaborative work with artists, mission designers, writers, coders, and a variety of other disciplines to ensure the level ships on time at a high standard of quality, while also being fun and memorable to players
  • Develop single player and cooperative levels based on existing game design documents, direction from project leadership, and collaboration with peers
  • This involves taking a design all the way from a paper design to a shipping product, iterating over time based on feedback, creative goals, and project deadlines
  • Prototype, iterate, and polish moment-to-moment gameplay while working with narrative designers, enemy designers, artists, and other disciplines to ensure quality combats and mission experiences for the final customers
  • Mentorship and sharing of expertise with junior level designers and other design staff
  • Ability to model a positive tone and work ethic to junior members of the team
  • Ability to provide and receive good feedback when iterating levels

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1700 Harmon Road, Suite One

Auburn Hills, MI 48326


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